

They tried to explain this away by suggesting a balance of hard work and performance in-game but it was all nonsense. Star Wars: Battlefront 2 still had the same terrible loadout and progression system built around gambling and pay-to-win mechanics.

And when it did soft launch early for EA Access subscribers, negative feedback on how many hours (and dollars) it takes to unlock iconic hero characters like Darth Vader and Luke Skywalker resulted in EA and developer DICE again dropping the in-game credit prices for them (while also reducing some earning amounts).ĮA: “The intent is to provide players with a sense of pride and accomplishment for unlocking different heroes.”īut that wasn’t enough. They had pushed the limit and crossed the line so far on microtransactions and this garbage progression system that they walked it back twice already before release based on beta feedback. Needless to say, the gaming community, the media, and anyone with some common sense online spoke up against this dangerous precedent-setting game launch and EA went into scramble mode.
